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Socom II Cheats (PS2)
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Ratings of 50% to 79%

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Foxhunt: Easy points
Rating: 100%
While playing online, shoot the hostages as they are being extracted in Foxhunt. You will get over 200 points.

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On: 2004-03-28  

Seeding Chaos: Sniper rifle
Rating: 100%
After meeting with the informant Mallard, go to the largest section of ruin just past the building that you met him in. There should be a guard patrolling it and a few boxes of ammunition lying around. Once at this ruin, turn left so that you are facing towards the road that connects to the bridge. There should be a small section of wall, on which a Sr-25 SD is located. Getting this weapon will allow you to kill the guards and the sniper in the watchtower easier, which should prevent the alarm from being raised.

After meeting Mallard and getting a sniper rifle, pick off everyone you can see, including a man on top of a cliff on the road to the church. When this is done, immediately go to the cliff and get up it. By the second bunker is a way up to the man. Take his gun, which is a sniper rifle with twice the range. It is very loud and powerful and can be used like a slow reloading shotgun.


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On: 2004-03-28  

Easy surrenders
Rating: 100%
To get a person to surrender easier, equip yourself with a stun grenade. Go into a mission and sneak up on the enemy. Do not be seen, then throw the grenade at him/her and run away/look away. This is useful when you have to capture Bosses. You can then restrain them when they surrender.

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On: 2004-03-28  

Against The Tide
Rating: 83%
Once you pass the enemy in the beginning, move towards the underground tunnel. Watch for two rebels there and kill them. Then, place C-4 on the door and stand back. Enter and go up the stairs with your men following you. Put them on "Hold Position". Spencer then goes up to the top, opens the door, places a C-4 charge on the radio on the table, and runs down the stairs. Head now "Follow" with your men into the Embassy. Go to the girl staffer. "Restrain", "Follow", and run to the other side to do the same thing to the man. Have both of them follow you up to the third level and enter the room on the left. Put the Embassy workers in the back part of the room and "Stay" with your men. Remain there, and the rebels will come to you. As they keep coming in, kill each one until the clock reaches 0 minutes. Then, take your Embassy workers to the roof and "Stay". Lay down, pick off snipers, and guard that door. Deploy red smoke and the helicopter will come to you.

At the start of the mission, tell you fire team to "fire at will", then go forward and left down the street. There will be two soldiers which can be difficult if you do not know what you are doing. At the shot-up bus, turn right then a second left. Take out the gunner behind the sandbags. About seven men will show up. Then, proceed right around the corner and straight to the embassy. On the left there will be a lowered segment in the wall. Climb up and you will be in. Locate the two embassy workers on the second floor and restrain them. Then, tell them to follow. Go all the way to the roof (out the door and to the right up the small steps). Get them to the far wall of that space and press Circle to bring up the command menu. While your crosshairs are over the workers, go to "Escortee" and then to get down. Get your fire team to hold position at the steps leading to the staff. The enemy soldiers will just run out the door and you can kill them easily. Note: If you set your crosshairs out about an inch from the door, you will not have to move. They will pause, then all you need to do is hold the trigger (this works best with the M16A2). Also note that the enemy snipers are very untrained and cannot hit you at your location.


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On: 2004-03-28  

Seeding Chaos: Easy sniper rifle
Rating: 81%
After meeting with the informant Mallard, go to the largest section of ruin just past the building that you met him in. There should be a guard patrolling it and a few boxes of ammunition lying around. Once at this ruin, turn left so that you are facing towards the road that connects to the bridge. There should be a small section of wall, on which a Sr-25 SD is located. Getting this weapon will allow you to kill the guards and the sniper in the watchtower easier, which should prevent the alarm from being raised.

Did this work for you?   or 
On: 2003-11-17  

Secret headset commands
Rating: 80%
Yell "Intimidate" into the headset while your crosshairs are on the enemy to make him/her surrender more easily. Your SEAL team will then yell at the enemy to "Get on your knees!", "Drop your weapon!", or "Hands in the air!".

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On: 2003-11-29  

Songs
Rating: 75%
Complete the game under the indicated difficulty setting to unlock the corresponding song in the Jukebox option.

Beach Bossa: Captain
Brazilicious: Captain.
Contortion: Lieutenant.
Dance Of The Unknown: Lieutenant.
Dark In Your Heart: Captain.
Gnostec: Lieutenant.
Infiltrator: Lieutenant.
Insertion Suite: Lieutenant.
KGM: Lieutenant.
SOCOM II Finale: Captain.
Tari Tari: Lieutenant.


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On: 2003-11-29  

Make HQ repeat themselves
Rating: 75%
When on a mission, HQ sometimes gives you orders or tells you what the next move is. If you do not hear what she says, say "I said" in your headset. She will repeat the last thing she told you over the headset.

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On: 2004-03-28  

Third person night vision goggles during online play
Rating: 75%
Whenever you are in a level that allows you to use night vision goggles (for example, Shadowfalls, Rats Nest, Desert Glory), you can eliminate first person night vision goggles. To do this, hold Select and press Up(2), Back, Up. The night vision goggles will now be activated, but the view will be in the normal third person. This makes game play and vision much easier.

Alternately, hold Select then press Up(2), Down(2), Up during game play, then release Select.


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On: 2004-03-28  

Bonus objectives
Rating: 75%
There are many different ways to achieve bonus objectives. In almost every level, you can complete a bonus objective by listening in on conversations (for example, in the first level, sneak up and hide in the bushes from the first two sentries), or there are other ways by gathering intel, capturing Bosses, recon sentries, or blowing something up (for example, in the last level, place C4 on the helicopter).

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On: 2004-03-28  

Stair cheat
Rating: 75%
in crossroads there is a set of stairs is you gi stright from the seals starting point. when i go there goin in a prone pas. and go on the right side and prone stright.....

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By: baezmark@aol.com   On: 2004-04-01  

All SEAL weapons
Rating: 72%
Successfully complete the game under Ensign difficulty setting. You will also get the 12 gauge pump shotgun and the semi automatic shotgun.

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On: 2003-11-17  

OICW weapon
Rating: 72%
Successfully complete the game under Admiral difficulty setting.

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On: 2004-03-28  

Ammo conservation
Rating: 70%
During game play, press on Force Reload(R3) before you run out of ammo for that clip. The number of clips you have remaining is on the top right corner of the weapon stat icon. You must have at least one clip, or you will not be able to "revive" your ammo.

If you are low on ammo, kill someone, then pick up their gun. Pick yours back up and you will then have full ammo.


Did this work for you?   or 
On: 2003-11-29  

Bonus characters
Rating: 66%
Successfully complete the game under the Commander difficulty setting to unlock new characters on the "Extra" menu. Successfully complete the game under the Admiral difficulty setting to unlock Feral.

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On: 2003-11-17  

Disappearing rocket
Rating: 66%
Take out your rocket launcher. Face it down and launch it. When this is done, you will not see it blow up on the ground. You will see it go flying and when you look in that direction it will be gone.

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On: 2003-11-29  

Multiple grenade launcher
Rating: 66%
Successfully complete the game under Captain difficulty setting.

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On: 2004-03-28  

Easy bomb defusing
Rating: 66%
Tell Bravo or Able to defuse the bomb, then leave the area. Tell Bravo or Able to follow, and the bomb will still be defusing.

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On: 2004-03-28  

Ghost Town
Rating: 66%
At the beginning, walk through a broken house and look to your left. A guard will be standing there. Quietly kill him with a sniper rifle. Next, follow the green line that you see when you press Select. Look out for a guard that is standing on a hill. When you see him, kill him. Walk to the left side of the hill. You can get over it there. Keep walking until there is a place you where can turn left. Turn left, but be careful; there is a guard standing to your right. Kill him. Walk up to the place that the guard was standing. You will get a message on the headset, "Silent Weapons something, something". After that, lie down and snipe out over the area that you can see until you kill a guard who will be walking around. After that, turn 180 degrees and walk to the edge of the "hill". You will se a small building. Point the crosshairs at the building's door and say "Team clear building". They will kill the man inside for you. Turn slightly to the left and walk until you see another building, then stop. A terrorist will be walking into your sight. Kill him. There will be another man inside the house. Try to shoot him through the window. If you cannot see him through the window, walk quietly towards the house and either throw a grenade through the window or walk to the open door and shoot the man inside. Press Select to see where to go. Walk towards the green line and you will see another house. Get your men to clear it by using the "Team clear building" command. This is the place that you will find the person that you are supposed to save, along with another person that your team will kill. After the building is cleared, get your team to guard the person you are supposed to save. Walk out of the second door in the house then walk to the dredge and clear it. There will be one guard outside at the right of the entrance and one at the left, but he will be inside. After you have killed them both, walk on the right side inside of the building until you see some stairs. Walk up the stairs quietly, as there will be a man on the floor in front of you at the top. Try to kill him with a head shot so he will not scream and alert his friends. Walk until you see another staircase. A guard will be standing on top, and another will be behind a wall to the left. The Intel will be behind the same wall on a laptop. Pick it up, go out of the building, and return to your teammates. After that, blow up the weapon caches. After destroying them, go to Zulu (the extraction point) and you will have completed the mission.

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On: 2004-03-28  

Quickly get higher ranks
Rating: 66%
Usually the best way to get a higher rank is to get MVP in the rounds. Also try killing people who are higher in rank than you. For example, if your an ensign, kill a lot of lieutenant commanders and captains. Also avoid dying. Note: If your team wins a lot of rounds, you also go down in rank

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On: 2004-03-28  

Overwatch
Rating: 66%
WHen you need your back watched go in the command menu and tell able to "OVERWATCH"

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By: Gatman   On: 2005-10-11  

Admiral difficulty setting
Rating: 60%
Successfully complete the game under the Commander difficulty setting.

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On: 2003-11-17  

Seeding Chaos: 12 gauge shotgun
Rating: 60%
When you walk into the house where you capture the leader of the smugglers, there should be the shotgun against the wall in the first room. Pick it up and hold it until the mission is over and you should get it.

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On: 2004-03-28  

All Spetsnaz weapons
Rating: 50%
Successfully complete the game under Commander difficulty setting.

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On: 2004-03-28  

M4A1SD with thermal scope
Rating: 50%
This trick is for online play and only on a level where the AT4-Heat and thermal scope are available for the SEALs, or the RPG and thermal scope for terrorists. After you have died and have pressed R2 to select new weapons for the next round, load a sniper rifle as your primary weapon. Place the thermal scope in the second slot of equipment. Then, place the AT4-heat (S) or the RPG (T) in the first slot of equipment. The rocket for either weapon will cover up the thermal scope. Then switch the primary weapon to the M4A1SD (S) or the 552sd (T). Then, replace the rocket launcher with a grenade, PMN mine, or any other piece of equipment. When the rocket round disappears, the thermal scope should remain. Note: This will work with any weapon that has a scope (for example, the M4A1, 552, IW80, etc.; basically any gun that allows you to zoom in). When you start back up, your M4A1SD will have the thermal scope attached. This little trick has made being a sniper easier due to the fact that you can not only make a head shot from a long distance, but you also have easier conformation on a target; and if they get close, you still have an automatic rifle.

Did this work for you?   or 
On: 2004-03-28  
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