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Abattoir: Hiding bodies
Rating: 100%
Knock out the first set of guards and go to the water tanks. Switch an object on. The gates outside will be open and you can hide the three bodies in there.

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On: 2003-11-29  

Chinese Embassy: Part one
Rating: 100%
Sneak past the first few guards. Do not waste time on them: When you start the level, you have to jump a fence to get inside an alley. Run until just before the lights at the end of the alley, then continue crouched. Even if the guards spot you, there is no need to stop. Continue behind the fire to the ladder in the dark corner of the room. Once you are up, you can easily knock out the guard below by jumping on top of him. Then, continue and sneak past the two guards ahead. You have to time your sneak carefully. Once you get past them, use the same principle; move through the courtyard in the shadow up to the fence, then continue next to it to get inside the little yard in front of you. Once inside, leap down the manhole. Do everything previously described without stopping, except when you sneak past the two guards in the alley. If you are not in a particular hurry, you can also pick up the medkit after you knocked out the guard. It is located on the balcony on your right.

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On: 2003-11-29  

Chinese Embassy: Big room
Rating: 100%
Go through the doors and kill the soldier to the right by shooting a Sticky Camera at the white woman statue that you see once you open the door. When you are in the view of it, make a whistling noise. When the guard gets directly in front of the camera, knock him unconscious. Then, press R1 to leave that view and shoot the unconscious guard, so he will not be woken up by another soldier. If you shoot him, a commander will come down the stairs to the left to investigate the noise. He is armed with a Czech. Shoot him, and there will not be anymore enemies for the time being. Next, jump onto the ledge directly to right of you, where the vases are located. Once on there, shoot the vases with your pistol. You have to do this twice before they are gone. Disable the turret and jump onto the ledge of the upper floor. Once there, shoot the light above you, and then turn off the IFF mode of the turret, so that when the two soldiers appear, they will be killed. Shoot out all the lights except the ones on the bottom floor, then jump onto the pipe that hangs above you by the turret. Shoot out all the lights that shine on the flags and wait for the commander and the other soldier to go over to the retina eye scanner. The commander will open the door for him, then will stand there alone facing the turret by the stairs. Shoot your pistol around where the turret is located, and he will investigate. When he leaves, get off the pipe then disable the turret. Slowly go to the corner of where the turret is by the door. Wait for the commander to return. When he is over the retina eye scanner, slowly go down the first flight of stairs and shoot a Sticky Camera in the corner where you were just at. Make a noise, and he will go to that corner. He will wait there and look at it, but will not stay there for long. Sneak up behind him and grab him. Force cooperate him to use the retina eye scanner, which will open the door. Then, take him to a corner and knock him out. If desired, you can shoot him. Next, go to the door which will automatically open and shoot the soldier at the computer. Use the computer and retrieve the data stick. Go over the far window, go up onto the table, crouch down, and slide open the window. Then, walk outside of the window and drop down to the overhang. Drop down to the ground to finish.

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On: 2003-11-29  

CIA Headquarters: Knock out guard
Rating: 100%
if you get seen by the guard with a gun, do the following. First knock out a person and put them near the door inside the room. Then, run flat out but be sure you see him following you. Open the door and turn out the lights. Wait in the corner on the right (to him). Wait and he will call in that he found a body and turn around. This is the best time to grab him. If you are found near the soda machines, grab a man with a security jacket. They are generally unarmed and just run away. You will then face the man with the gun. Note: Make sure the hostage is facing the gunman; he will not take any chance of hitting that man.

You are not armed with a gun, and you must therefore knock out guards. Instead of sneaking up on them, run up to them with any weapon holstered and press R1. You will hit them with your elbow. Do it again and they will fall to the ground, knocked out.


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On: 2003-11-29  

CIA Headquarters: Shortcut
Rating: 100%
After you have came through the fan and reach the first checkpoint, an engineer will walk past. After he has left, run and jump over the fence. Knock him out, then hide him in the dark. Do not run round the corner, as there is a camera at the other end. Carefully sneak past it and you will reach a set of stairs. Go up the stairs, but be cautious as there are two guards up there. Go into the first room on your right. Pick up the items and go through the opposite door to bypass half the level.

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On: 2003-11-29  

CIA Headquarters: Alternate entry route
Rating: 100%
When you must infiltrate the CIA complex to find a mole, an alternate entry route into the building is to sneak around to the ventilation systems as usual. However, instead of climbing the fence and entering through the disabled fan, sneak by the two guards near the van talking to the civilian by following the darkened front wall area near them. You will soon reach a drainage pipe going up the wall. Quietly scale this pipe and get onto the large outcropping above the van. In the crouched position, walk to an open vent in the front of the building and enter. You will need to open a trap door and drop down on the inside of the CIA building on the other side of the front doors. Stay up on top of the doors and wait for the guard to appear. Then, drop down on him and knock him out. Drag his body to the darkened area off to your left then follow that wall to the small counter where a guard stands. Stand up at the left edge of the counter near the wall and pick up the pop can. He should not notice you if you are quiet and still in the dark. Throw the can backward into the general area from where you started off. The guard will walk towards the sound and you may sneak by him. Go through the metal detectors. Enter the room on the right for some health and Sticky Shockers, or go directly into the other set of metal detectors to get a checkpoint. This will put you past two guards, a maintenance man, and a camera, which you would have had to pass if you had chosen to go through the ventilation.

Use the following route instead of going through the ventilation system. When you first start this level, go to the cage the has the fan in it. Do not jump the fence. Go to the right of it and turn on your night vision goggles. You should see a pole walk to it. Be extra quiet, as there are three guards outside a van talking. Climb the pole, and you should see a vent open. Go through it, turn left, and open the trap hole. Go through this. It will take you straight to the main hall. You will land on a bookcase. Go straight (or to the left side of the hall). Go straight to the main counter. Quietly jump the counter and knock out the guard. Go through the door and knock out the guard in this room. Go out the door to the right. Take a quick left and go through the inactive metal detector.


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On: 2003-11-29  

Defense Ministry: Hack into computer
Rating: 100%
Use the following trick to hack into a computer without getting detected. Start by rappelling down the building as usual, until you see a guard. Then, take a clear shot at his head. Once this is done, break into the window, grab his grenade, and shoot out all the lights in the room. Then, check the computer. When the guards come running in, fall out the window that you came in through. Hang until they all are gone. When the shocking music stops, get up and check the computer again. Finally, go out the door and turn left. Go through the door that was previously jammed. Run to the bottom and grab the medikit; then go through the door. Quickly turn around to face the door. Throw the grenade to kill the guard pursuing you. Make sure you are far enough away to avoid injury. Hop on the pipe and slide down to the bottom. If you are quick enough, you can see how the guard was killed by your partner.

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On: 2003-11-29  

Defense Ministry: Get access to Retinal Scanner
Rating: 100%
After you get into the room with the cooks and are hiding in a crouched position, do not use the "throw the bottle into the freezer technique". You will need both of them later. After the soldier leaves the room with the cooks, stay in a crouched position and slowly move along the left side of the table that you were hiding behind. Come up behind the first cook you encounter, in the white shirt. From there, grab him and go into the human shield position with your pistol extended. The other cook may or may not notice that you are there. Shoot the cook that is washing the dishes (or running scared for the alarm). Knock out the cook that you are holding and carry them both into the freezer, as far back as you can go. Turn out the freezer light, then put on your night vision goggles. Turn off the kitchen light and open the door. As quickly as possible, run across the room and hide behind the open door. The guard will enter to turn on the light. As he stops to turn on the light, shoot him in the head. Hide him behind the counter. Next, run out of the open doors and over to the stairwell until you hear the music that indicates that someone saw or heard you. Run back into the room and hide behind the same door as before. The guard will come to turn the light on as before. Do the same thing as you did previously; shoot him in the head. Hide him behind the counter and go back into the kitchen. Get one of the glass bottles by the open window, on the table, and run back through the kitchen, through the adjacent room, and through the open doors. It is now safe to turn off your night vision. Note the guard by the locked door across this huge room. Walk over to the balcony and hum the bottle at him. Sometimes you will knock him out, sometimes you do not. If you do not, you will hear him say either "that's unusual" or "what the Hell...?". Either way, go once more into the room in which you killed the two guards. Hide once more behind the open door by the light switch. It may take him awhile to get up there, but he will also meet the same fate as his two comrades. Shoot him in the head as he turns on the light. That eliminates the guard by the door, thus decreasing the chance of an alarm going off while you take out the second guard in that room. This will be a little trickier. Go out of the room and down the stairs onto the second level. After you get to the bottom of the stairs, go straight into the corner that you are facing. Go to the railing and run back and forth across it until you hear the music that indicates you have been sighted again. Hide back in the corner and wait for him to climb up the stairs. Once he gets up there, you have two choices. Either sneak up behind him and knock him out, or shoot him in the head. Now that you have cleared the room of the two guards, go back up the stairs and into the kitchen. Get the last bottle, exit the kitchen, go back into the room, and down the stairs. Use the computer until you hear Lambert talking. He will tell you that a Colonel is coming and some other things. Hide under the stairs to the left of the computer desk, in the dark by the wall. Wait for the Colonel to get down the stairs and sit in his desk. Throw your bottle at the wall in front and to the left of the Colonel. He will go to see what happened. Sneak up and grab him, thus giving you access to the Retinal Scanner.

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On: 2003-11-29  

Defense Ministry: East wing
Rating: 100%
Once you have rappelled down the wall and into the east wing, sneak up behind the guard and knock him out. Put him on the balcony. Take out the camera, take the data stick, then proceed to the door. Open the door and crouch behind it. You should see one guard patrolling and another standing still. Wait until the patrolling guard is walking away, then sneak into the shadowed part of the hallway. Wait until he is walking away again and open the door to your left. Run up the stairs to the medkit. The guards should not notice you. Proceed down the stairwell by crouching under cameras and shooting lights out. Save your checkpoint at the bottom. Sneak past the first camera and stick to the wall on your left. Take out the other camera near the car and watch from the shadows as the driver inspects the camera, then walks off. Go around the corner to the pillar at the back right and hide on its right side. The guard will return and, after awhile, start smoking. Sneak up behind him, drag him into the dark, and interrogate him. Go back the way you came, in the shadows. Near the door where you entered should be a guard. Stay in the shadows, sneak up behind him, knock him out, and hide his body in the elevator shaft. Sneak past the camera and go back up the stairwell. there should only be one guard in the hall. Knock him out and then hide his body in the darkness near where you acquired the medkit.

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On: 2003-11-29  

Defense Ministry: Secret area
Rating: 100%
In the beginning of the Defense Ministry mission, after you have gone through the first room and are in the hallway with the two guards (one patrolling, the other on the left side of the hall facing away from you), crouch and sneak into the shadows on the left side of the wall. Go into the room on the left, behind the stationary guard. Walk straight through the door, then up the wooden planks. There will be a medkit on the wall -- take it. Turn back towards the wooden planks and look up. You should see a metal girder. Get close to the wall on the left and do a double jump to get on that girder. Once standing on it, there should be another girder in front of you. Jump and get on it. Then, turn around and you should see yet another girder. Jump on it. Directly in front of you should be a medkit and a disposable pick on a well lit platform. Jump to it, pick up the items, and turn around again. Run to the girder (you do not have to jump). If done correctly, you should grab onto it. Release the girder and immediately hold Left Analog-stick Up to grab the next girder down.

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On: 2003-11-29  

Defense Ministry: Body disposal location
Rating: 100%
The following is a perfect place to dispose of a single body. The reason you can only do this with one person is because there is only one person in the room. Make your way to the point where you have to hack into a computer. After you repel down the window and kill the guard, pick him up and walk towards the window. When you barely start to fall off, pull out your weapon to quickly drop the guard . This is an easier and quicker way to drop a body. If done correctly, the guard will fall out the window onto the ground, where no one can find him.

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On: 2003-11-29  

Defense Ministry: Smoking car
Rating: 100%
At the beginning when you talk to the contact, in the back there is a car. Put one your Diversion Cameras on the white box on the hood of the car and aim it towards the sky. Press Gas, then Triangle and it will appear as if the car is on fire.

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On: 2003-11-29  

GFO Oil Rig: Body disposal location
Rating: 100%
When you are supposed to get the briefcase, wait until the man runs all the way back where the boat was located. He will be crouched down. Hit him with your shoulder and pick him up. It is important not to kill him yet. Go to the edge and drop him into the water. You can hear him drowning.

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On: 2003-11-29  

Presidential Palace
Rating: 100%
When you are on the run from the guards after sniping Nicoladze, in the dining hall climb on a cabinet. Then, jump to the balcony that you see. Go through the door in this room. You will find four guards. Do not shoot them yet. Instead, sneak upstairs and turn off the light. Crouch in that corner and snipe them after they come up to the level that you are on. You will be able to shoot all the guards because of their curiosity to find out what is going on upstairs.

After you take the elevator down to the library and have to fight all the guards, instead of going against the guards and using up ammunition, use the following trick. When the elevator opens, run to your right and towards the flight of stairs. Run to the left of the stairs into a flight of stairs that will lead down There will be a guard there. Do not shoot him. Instead, just pass him and he will not shoot or follow you. Do not run to the door to the right of the stairs, as there are two guards coming up there.


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On: 2003-11-29  

Presidential Palace: Hidden area
Rating: 100%
After you put in the code to open the gate by the waterfall (2126), make sure that the guard is dead. Go right from the open gate. Go along the stone wall/fencing and gate to the end of the walkway. On the wall, you will see a faint line between darkness and lightness. Go to the other side of this line and walk forward. You will pass through the wall into a small area in between two larger walls. From here, you might be able to do a split jump.

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On: 2003-11-29  

Presidential Palace: Taking out the Georgian Elites
Rating: 100%
When you first encounter the Elites, there will be two men on the bottom level, one on your level, and one more on the top level. Hide just inside the door, to the right. Equip your Smoke Grenade first, then snipe the man on the top level. Then, immediately turn to the left and launch the grenade at the wall, aiming to the right so it will stop at the top of the stairs. Use Thermal Vision to kill them if the gas does not. They will run just around the corner sometimes -- just take them out with your pistol. On the part where you just get off the elevator, immediately run to your left, shoot out the light in the dark corner, then stand between the small pillar and the wall (to protect you from the guard standing at the top of the stairs), opposite the stairway. Equip your other Smoke Grenade then wait a few seconds. Launch the grenade at the bookcase that is opposite the elevator. Gun down the guards that come around while they are choking. Move to the right side of the bookcase closest to you. While crouching slowly back up until you see the guard's head that just appears over the books. Kill him with a head shot. Follow the wall to the right and do the same with the guard that was standing on the balcony directly over you. After you use Nicolatze and the lights go out, run to your left and hide between the pillar and the box. Throw a Frag Grenade between the two boxes by the guards. Snipe the other three men while taking cover. After you snipe Nicolatze, kill the guard, then run down the stairs and immediately shoot out the two lights in the kitchen. Wait for all three guards to walk in one at a time and knock them out. Go to the other side of the dining room, then go through the double doors. Choose any door to open. As soon as you do, run back to the dark kitchen. Equip a Frag Grenade and throw it at the guards that are searching for you. Knock them out as they enter, but make sure they are alone. After you kill all four, you have completed the game.

Look through the door with the thermal vision headset. Shoot at the door and run to the corner. The guard closest to the door will investigate what happened. As soon as he is standing still, snipe him in the head. The other guard will not notice. When the door shuts, get the body and hide it in the other room. Then, go to the door, open it, and run back to the corner. The other guard will see you, but will not know what it is and will investigate. When he opens the door and stands still, shoot him in the head. You do not need to hide his body. Go into the next room and look over the stairs to the other side of the room. Snipe the guard standing up in the head, then run to the dark corner next to the stairs. Switch the gun to rapid fire. When the other guard runs around the corner, shoot him.


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On: 2003-11-29  

Presidential Palace: Ignored by guards
Rating: 100%
After you snipe Nickoladze from the balcony near the end of the mission, go through the door behind you (save checkpoint). Stop and snipe the glass door at the end of the dining room. This will put the two guards in a zombie state and will prevent them from coming through that door, therefore making it easier to finish the game.

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On: 2003-11-29  

Presidential Palace: Last save point
Rating: 100%
Run down the stairs and enter the door opposite of the diner. Shoot out both lights then jump and crawl onto the metal cabinet on the right. Take out your SC-20K and wait for a guard to enter the room. Quickly shoot him in the head. Another guard should enter. Also shoot him in the head. If another guard enter, do the same thing to him. Then, run into the dining room. Jump and crawl onto the cabinet on the left. Jump onto the balcony and slowly walk in. There will be four guards (two on both sides of the room). Very quietly walk to the other side. Jump onto the rail (while crouched) and hang on. Quietly fall to the ground and open the door to complete the mission.

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On: 2003-11-29  

Presidential Palace: Shoot through bushes
Rating: 100%
After the first checkpoint and you kill the sniper, all the guards, and the dogs, go towards the bushes. Sneak behind the first guard that is in the bushes and knock him out. Then, turn on your thermal vision goggles, aim towards the palace, find the guard, and take him out with a head shot. The bullet will go through the bushes and hit the guard.

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On: 2003-11-29  

Return To The Chinese Embassy: Sentry guns
Rating: 100%
Once you use the thermal goggles to open the door, you will enter a large open room. Note: Under the normal difficulty setting the keycode is "1436" or "1463". To the right will be a sentry gun. Run straight forward and out of its range, then face the gun. To the left of it will be the computer. Go to it and "Disable IFF" (the circle will be empty), or just disable it. Then, jump up on the shelf you see to your upper right. Pull yourself up, jump on a jar, then climb up where the banister is broken. Go to the sentry gun's computer and make the circle next to "Disable IFF" empty. Duck behind the gun then watch as two guards walk out and get shot. The last sentry gun at the top of the steps on the opposite side of the room is not a problem. Look behind you (when you are behind the sentry gun that just shot the two guards) to find a pipe. Jump up on it and shimmy across. You will see a guard and a colonel. Get back to where you are not visible by the colonel. He will let the guard through the door. When he has his back to you, slowly creep up behind him. Make sure you do not knock him out when you jump off the pipe. Force him to let you through the retinal scanner door and continue on with the mission.

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On: 2003-11-29  

Slaughter House
Rating: 100%
After talking to the Chinese diplomats, go towards the center aisle, between the sentry guns. Use the sniper view to see a man coming from the hallway and take him out. Then, immediately look to the left to see a soldier awaiting a Frag Grenade explosion. Shoot him in the head. Note: It is essential that you take out this soldier to succeed in the mission. Then, go to the room where the American soldiers are crouching. Stand in the doorway. Face the way the soldiers appear from. A soldier crouching will be going directly for that room. Take him out, and then move back to the center. As a colonel (the man with the red hat) throws a grenade, snipe him in the head. Then, move back into the doorway where the Americans are located. You will hear Grinko saying that he is coming and that he is ordering a man to come with him. Stand in the doorway and shoot the soldier that comes that way. Pick up the medkit and go back in the middle in between the sentry guns. Then, move forward towards the short concrete wall. Kill Grinko with either a snipe to the head of a Frag Grenade. As soon as you kill him, the mission will be completed.

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On: 2003-11-29  

Slaughter House: Sentry guns
Rating: 100%
In the Slaughter House level (the level about the web-broadcast), there are many pesky sentry guns. To keep from getting annihilated by them, use flares. You can find five of them close together. Rolling seems to work best in avoiding the guns. Roll just outside of the gun's quarter-turn area so you are close enough to reach the computer control. Light a flare and throw it in a way that will allow you safe passage to the computer, then disable the gun. Be careful -- the flare only distracts it just enough to give you a small time frame to get to the computer.

When you make it to the end of the level and are near the three soldiers and the three Chinese diplomats, you will see two sentry guns protecting the entrances. Set up wall mines (if available) on the side of the room opposite the doors. This is a trap for the soldiers that appear later. Turn back to the two sentry guns. The one on the left is guarding the soldiers. You want to leave the gun on, but make sure the circle next to "Disable IFF" is not filled in. This will set the gun to attack anyone (namely the enemies that try to kill your fellow soldiers). Disable the gun on the right and also make sure the IFF circle is not filled in. Once you enter and talk to the Chinese diplomat, you will be alerted that Grinko is coming. Exit out of the room, turn on the gun you just disabled, and start aiming across the room. You will see multiple soldiers approaching. A lot of them will be blown up, or catch fire and die. Watch for ones with frag grenades. Once the other soldiers are dead, Grinko can be easily dealt with. Keep some cover and start looking for a little head popping up above the wooden partitions then shoot him in the face (or use a frag grenade if available). Once Grinko is dead, disable the gun on the left and you will have completed the mission.


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On: 2003-11-29  

Save ammunition
Rating: 100%
If you find a room being patrolled by a guard or worker, wait until he leaves, then turn off the light switch. When he returns, he will immediately move to the light switch to turn it on. At this point, his back should be turned to you. Quietly sneak up and either grab or punch him without firing your weapon.

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On: 2003-11-29  

Avoiding detection
Rating: 100%
Always try to stay in shadows or bushes; crouch when walking around; try to take someone hostage before shooting them; always try to use your night vision/thermo goggles just to check to see if there is anything to get around you; and drag bodies into dark corners.

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On: 2003-11-29  

Retrieving Sticky Camera
Rating: 100%
To retrieve a Sticky Camera that is too high to reach, shoot it with the sniper rifle or the handgun. It will fall to the ground.

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On: 2003-11-29  
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