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Halo: Combat Evolved Cheats (XBOX)
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Ratings of 80% to 100%

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Ratings of 50% to 79%

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Ratings of 30% to 49%

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Ratings of 0% to 29%

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Alternate way to change weapons
Rating: 66%
If your weapon change button is Y and your melee attack is B, it can be fun to run up to something while carrying the rifle. Then instead of pressing B, roll your thumb over Y, then B . This will cause the Master Chief to melee with his other weapon without having had to take it out (for example, shooting with the shotgun and clubbing with the rocket launcher). This can also be a sly way of changing weapons.

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On: 2003-02-12  

Do donut in Warthog
Rating: 66%
Press Left Analog-stick Forward + Right Analog-stick Right. Note: Try this on the Assault On The Control Room level.

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On: 2003-02-12  

Glitch Halo: Shorty
Rating: 66%
On the Halo level, during the FMV sequence when you turn on the bridge, you can make yourself shorter by breaking the glass below the activation of the bridge machine.

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On: 2003-02-12  

343 Guilty Spark: Mendoza alive
Rating: 66%
Immediately after exiting the Pelican at the start of the level, run to the front of the Pelican to find a rock. Jump onto the rock and then onto the Pelican. Run to the back of the Pelican. As the Pelican lifts upwards to take off, you will be able to see a ledge. Before the Pelican takes off, jump from the Pelican to the ledge. Continue on the ledge and eventually you will see a Marine. He is Mendoza, one of the marines from the intermission sequence, showing the introduction of the Flood. He is unarmed and he does not move. Killing him does not affect anything later in the level.

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On: 2003-02-12  

Assault On The Control Room: Wraith Tank
Rating: 66%
Take the Scorpion Tank and flip the Energy Tank. The man will fall out. Go up to the tank and the game will say press X to flip Wraith. However you cannot drive it.

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On: 2003-02-12  

Assault On The Control Room: Frozen Marines
Rating: 66%
Shoot the Banshee off the ledge before you pass the ice with the Wraith tank on it. Then, take it into the building until you get to the big room. Destroy all the enemies, then open the next door and quickly fly out. When you get your cheakpoint, go back and look at your Marines. They will be frozen in the running position. This happens because the load point went far ahead.

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On: 2003-02-12  

Assault On The Control Room: Get back into Pelican
Rating: 66%
Immediately before you get out of the Pelican, it will prompt you to hold X to get into the side seat of Pelican. Hold X and you will get back into the Pelican. You will fly down with it until it disappears. Note This can only be done in cooperative multi-player mode.

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On: 2003-02-12  

Blood Gulch: Dirt cloud in mid-air
Rating: 66%
In multi-player mode, when a grenade explodes it leaves behind a dirt cloud. Stand still, throw a plasma grenade, and before it explodes, throw another plasma grenade on top of it. The first explosion will toss the second grenade in the air. it will explode in midair, but leave a dirt cloud as if it exploded on the ground.

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On: 2003-02-12  

Halo: Bodies fall through Pelican
Rating: 66%
Play normally until you reach the first lifeboat survivors. Save the Marines from the flanking Covenant forces. when Echo 4-19 arrives to deliver your valuable warthog, Marines and engineers holding pistols will start boarding the Pelican for immediate dust-off. As soon as the majority of the men are seated quickly toss in one or two frag grenades and rattle them with assault rifle bullets. The bodies and weaponry will fall through the aircraft and appear on the floor. This can also be done on every other lifeboat survivor area on that level. Note: Do not wait until everyone is in the Pelican. Start killing when there are enough Marines in it. Most of the time one or two Marines will be left behind and will start shooting at you. Also, take note that if the Pelican leaves with four survivors and you actually killed three people in it, Marines in the pelican that are taking off will attempt to kill you, but will not succeed. This action can get you killed -- if you need to kill more than one Marine or engineer, make sure you have enough health to kill them all.

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On: 2003-02-12  

Pillar Of Autumn: Three weapons
Rating: 66%
When you get to the part where the Marine you are following stops and waits for you to enter the bridge, take off as fast as you can the way you came. Pick up two guns of any kind and go back to the bridge. Talk to Keyes, and he will still give you the pistol. If done correctly, you will have three guns for the rest of the level. Note: Getting away from the bridge fast enough to not see the intermission sequence is difficult and will probably require a few attempts.

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On: 2003-02-12  

Silent Cartographer: Explore level
Rating: 66%
When you get to the blocked door, drive the Warthog into it before it closes. If done correctly, the Warthog will be stuck in the door. Press X to exit the Warthog and you should be on the other side of the door, free to run about the level.

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On: 2003-02-12  

Silent Cartographer: Rocket at sea
Rating: 66%
Once the Pelican crashes, get the rocket launcher. Shoot it in the direction of the sea. It will go for quite a while, then explode.

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On: 2003-02-12  

Silent Cartographer: Walking on water
Rating: 66%
When they give you a Warthog, the marines will try to get in. Slowly drive backwards toward the ocean. The marines will follow you. Stop where you want them. They will walk back and forth in the ocean.

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On: 2003-02-12  

Silent Cartographer: Flip a flying Pelican
Rating: 66%
When you get off the Pelican, go in between both of the Pelicans and run straight out to the sea. Both pelicans will turn at the sea. You should be under the Pelican. If you jump, a "Press X to flip the Pelican" message will appear, but will not allow you to actually do so.

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On: 2003-02-12  

Silent Cartographer: Zombie men
Rating: 66%
Take a Warthog with men in it down into the place where they lock the door. Before they lock the door, press X to get them out. Leave them and the Warthog down there. Go and unlock the door. After that, return and they will be zombies that do not respond to anything.

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On: 2003-02-12  

Silent Cartographer: Watery start
Rating: 66%
Drive into the water for about one minute and turn around. You will not be able to get out of the water will have to restart the level.

[TRICK]Silent Cartographer: Get Warthog into first hall[/TRICK]

After unlocking the door that leads to the map room, you can get a Warthog through the door and into the first hall. You need two Warthogs to do this. Drive the first Warthog into the open doorway at high speed and, if you hit it square-on, the front half of the Warthog will go through the door and get stuck half-way. Then, use the second Warthog to ram into the back of the first one. This will push it all the way through the door. You can then drive the first Warthog into the first hall. If there are Marines on the first Warthog, you will witness the strange behavior of Covenant and Marines totally ignoring each other. The Covenant will only attack Master Chief. You can also use this two Warthog technique to get a Warthog past the tree that leads to the security override, and have fun running over Hunters.


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On: 2003-02-12  

The Pillar Of Autumn: Long distance explosion kill
Rating: 66%
Play the level in cooperative multi-player mode. At the very first part of the level, keep the man inside the first room. Normally, he runs out and eventually dies down the hall from an explosion from a door. Have one of the players block the door to keep him inside the first room, then have the other player run down the hall to activate the door explosion. You will then see the man fly backwards, still being killed by the explosion from down the hall.

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On: 2003-02-12  

Two Betrayals
Rating: 66%
During this level, you need to go in and run into the blue streak to make the explosion. In cooperative multi-player mode, it is easier to send one player in to hit the blue thing and the other to stay back in the hallway where Flood spawn in front of his face after the explosion. If you stay back in the hallway and wait for the Flood to appear, try throwing a plasma grenade onto them as soon as they spawn, when the screen is shaking and going blue. The grenade will stay on the Flood and not explode and the Flood will not move. All 10 to 15 of the Flood, and the one with a rocket launcher will totally freeze. Then, if you shoot them, they will explode and disappear.

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On: 2003-02-12  

Master Chief vs. fiery Phantom
Rating: 66%
Go to any level that has Phantoms. Reduce the Phantom's life to one red bar. Go to a high location where you can land and stick a plasma grenade to the inside of it. Quickly get into the Phantom and fly forward. The grenade will explode and Master Chief will fly out in front of the flaming Phantom looking as if he is running from it

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On: 2003-02-12  

Skip FMV sequence
Rating: 66%
On any level before a FMV sequence, throw a grenade. Most of the time the game will skip the FMV sequence.

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On: 2003-02-12  

Fire Works
Rating: 66%
You can do this on any level. First of all get 2 plasma grenades then stand back a little bit, throw 1 plasma grenade then the other one and wait for a little while. A few seconds later the first plasma grenade you threw would explode and then look in the air and you will see that the other plasma grenade explodes in the air like a fire work

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By: Harry (Email)   On: 2003-09-24  

Kill Hunters in 1 SHOT!
Rating: 66%
Get a hand gun (pistol-marines) and go by a Hunter. Let it charge at you and then get your self in a position that you are facing its back. Take out a hand gun or pistol and shoot the Hunter in the middle of the orange stuff on his back and he will automatically die.

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By: cheatmasta   On: 2003-12-03  

Far jumps
Rating: 66%
b,a,x,right trigger,x,y,b

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By: toby91   On: 2003-12-20  

Multi-player mode: Easy Health
Rating: 66%
If you or your partner have low health, have your partner melee attack you behind your back, then you will respawn with full health. You can do the same for ammo. Note: This only works in multi-player mode.

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By: HaloMaster   On: 2004-01-30  

Easy way to kill flood types
Rating: 66%
to kill a flood easly,point the bottom of the crosshair at its head and shoot until it falls(or when it falls,shoot off its head the same way)

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By: game cheazer   On: 2004-02-03  
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