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Halo: Combat Evolved Cheats (XBOX)
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343 Guilty Spark: Floating guns
Rating: 50%
Immediately after exiting the Pelican at the start of the level, run to the front of the Pelican to find a rock. Jump onto the rock and then onto the Pelican. Run to the back of the Pelican. As the Pelican lifts upwards to take off, you will be able to see a ledge. Before the Pelican takes off, jump from the Pelican to the ledge. Continue on the ledge, looking off of it every now and then to see where you are. When you get to the doorway that you would enter to get to the elevator that takes you into the complex, walk of the ledge slowly. Do not walk far away from the door. After entering the door, walk out of it backwards and you will see floating guns shooting at grunts. If you hit the guns, they make a metallic thud noise. After awhile they will disappear and you may continue the level.

Go to the energy bridge that you can turn off and on. Turn the bridge on if it is not already in that state. Get a gun and place it on the energy bridge. Get off the energy bridge. Turn off the energy bridge and the gun will be floating in air.


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On: 2003-02-12  

Assault On The Control Room: Bypass sections
Rating: 50%
In Assault On The Control Room, towards the end of the level you will cross a snowy bridge with two Banshees on it. Run and quickly enter one of the Banshees. You can skip the last part of the level by simply flying to the top of the large structure below, where the large door is located. If you are in cooperative play mode, have the other player die and they will reappear next to you. Have them open the door and then you can simply shoot down the masses of Covenant waiting inside. Fly inside and have the other player open the next door. The third door, before the control room and level ending sequence, is now in front of you. Arrange it so the second player is now in the Banshee and fly it directly in front of the door. Have the first player open the door. If done correctly, the Banshee will fly in, killing the first player. The game will not know what to do and will show various camera shots of places in the room. Eventually, Cortana will appear out of the console as she is supposed to and will carry out her conversation with the disembodied voice of the Master Chief.

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On: 2003-02-12  

Assault On The Control Room: Phantom voice dialogue
Rating: 50%
In Assault On The Control Room, get to the snow covered bridge. Rush to take control of one of the Banshees, to skip the last part of the level. Kill all the Covenant and head towards the control room. Take care of the Covenant on the way, and park the Banshee next to the door operator. Open the final door and quickly hop back into the banshee. Start moving forward as the doors open. The FMV sequence will start, and the Chief will jump out of the Banshee and immediately get run over by it. He will be laid out on the ground, but the voice parts will continue. The Chief will work his way to standing while leaning on the assault rifle.

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On: 2003-02-12  

Assault On The Control Room: Double music
Rating: 50%
Get the first early Banshee during the part where you have the tank and have to kill the tank on the frozen lake. Take the Banshee to the part where you find the marines down the slope and wait at the top of the cliff. Wait until the Covenant dropship arrives and the music starts to play. Then, immediately fly over the structure with the tunnel underneath it. If done correctly, the music from this area will not stop playing. Other music will play along with it.

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On: 2003-02-12  

Assault On The Control Room: No enemies
Rating: 50%
Kill the Covenant and get to the first bridge. Get to the lower level of it and at the side closest to the entrance, fall onto a nearby ledge. You will make it with three power. If playing in cooperative mode, go to the lowest point, kill your partner, then fall. With some practice and luck, your dead partner will re-spawn on another lower ledge. Now, walk as far to the right as possible and fall where some marines are standing. You should make it with one power. Have your partner kill himself and re-spawn down with you. There will now be no enemies during the rest of the level.

This trick can only be done in two player coop mode. After exiting the Pelican, continue normally until you reach the first bridge where you can see the Pelican descending. After exiting the door that opens to the bridge, have one person run to the left edge against the wall and jump over the edge. They will land on a ledge and will live (unless you jump too soon). Meanwhile, have the other player kill himself. The player on the ledge has to continue on the ledge until they reach a point that has a slope off the ledge to the left. Then, slowly walk off the ledge. If done correctly, the dead player will re-spawn on the overhang near the bottom of the chasm, while the other player continues falling to his doom. Note: You sometimes may need to kill the enemies on the bridge or the dead player will not re-spawn. Walk on the overhang until you reach another slope off to the left and slide down. If done correctly, you should land with one brick of life left, or rarely, no damage at all. Continue forward in the level as normal, however there will be no enemies. When you reach a door in the wall of a mountain where two bridges can be seen overhead, there will be a Banshee nearby. One player has to hop into the Banshee, and the other has to die again. Fly up to the bridge that is closer to the mountain wall and go to the door that is on the wall that the door on the bottom was on. From there, just continue as you normally would until you finish the level. this Can be done under any difficulty setting.


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On: 2003-02-12  

Assault On The Control Room: Frozen Master Chief
Rating: 50%
At the end of the level, take a Ghost, open the door, and quickly get back in the Ghost and drive it sideways up the center of the platform. The Master Chief will not walk forward during the rest of the sequence. Instead, he will get stuck behind the Ghost, unable to move.

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On: 2003-02-12  

Assault On The Control Room: Crashing Pelican
Rating: 50%
This trick can only be done in two player coop mode. After exiting the Pelican, continue normally until you reach the first bridge where you can see the Pelican descending. After exiting the door that opens to the bridge, have one person run to the left edge against the wall and jump over the edge. They will land on a ledge and will live (unless you jump too soon). Meanwhile, have the other player kill himself. The player on the ledge has to continue on the ledge until they reach a point that has a slope off the ledge to the left. Then, slowly walk off the ledge. If done correctly, the dead player will re-spawn on the overhang near the bottom of the chasm, while the other player continues falling to his doom. Note: You sometimes may need to kill the enemies on the bridge or the dead player will not re-spawn, but doing this will make it so that you cannot see the Pelican crash. Then, walk on the overhang until you reach another slope off to the left and slide down. If done correctly, you should land with one brick of life remaining, or rarely, no damage at all. If you were quick enough, the Pelican should be dropping off marines and a jeep. The best way for the glitch to work is to have one person enter the Pelican and have the other drive the jeep. Continue following the Pelican until you reach the Scorpion Tank. The pelican crashes next to the already crashed Pelican. This is strange, because they are actually the same Pelican.

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On: 2003-02-12  

Assault On The Control Room: Fall through elevator with Ghost
Rating: 50%
Find a ghost after you come from outside when they become available to you. Stay in it all the way through the building (which is possible). Once you get to the doors that you think are impossible for it to fit through, get out and open the door. Hop back in to the Ghost and continue through. Once you get to the elevator, hop back into it . You will soon fall through the elevator and land at the bottom of the floor, still alive.

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On: 2003-02-12  

Assault On The Control Room: Floating tree
Rating: 50%
When you get to a part where tanks are firing from above, take a tank and wedge it in between two rocks on the left side. Then repeatedly hit the tank with a Warthog from behind. You will get the tank stuck between the rocks. Have a player get in the tank and point the barrel at the ledge. The player in the tank has to keep going forward in it so you do not kill your partner and or slide. Then have the other player has to get on top of the tank barrel at the edge and jump on to the cliff. When up there, you will run into a Covenant tank. After it is destroyed, look around there to see a floating tree. If you go under the tree and jump, you will hit your head on thin air. Note: This requires precise teamwork.

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On: 2003-02-12  

Assault On The Control Room: Bouncing plasma grenades
Rating: 50%
When you get to the elevator, hit the button to make it go down and throw a plasma grenade in the center of the elevator. The grenade will bounce up and down.

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On: 2003-02-12  

Halo: Crazy camera
Rating: 50%
In the level 2, "Halo", under the easy difficulty setting, play through the sections normally but make sure that the last lifeboat you find is the one obtained by entering the building to find the marines. When the Pelican arrives for you to get on and fly away, go to your Warthog instead. Drive it up close to the Pelican, making sure that the side seat is facing the opening of the Dropship. If done correctly, the Pelican will fly off, but the camera will not know which vehicle to follow. The camera should fly around and go haywire. Note: This does not happen all the time.

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On: 2003-02-12  

Sidewinder: Walk through bars
Rating: 50%
Use the following trick to walk through the bars where you get the invisibility and overshield. Park a vehicle directly next to the bars. When you are on the opposite side of the vehicle, press X to climb in and go through the bars. This works especially well in capture the flag games.

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On: 2003-02-12  

Sidewinder: Invisible snow
Rating: 50%
On the Sidewinder (snow) multi-player level, take a tank and put it on a ledge that you can walk on. Park it in the corner of the wall. Take a Ghost and ramp up it. When you make it, the screen will turn white and you will be on top of the level. You can also fall down into the rooms from above.

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On: 2003-02-12  

Silent Cartographer: At the top of the world
Rating: 50%
Take a Warthog directly to the part before you first fight Hunters (the part that opens when you complete that level). Park it by the rock that you squeezed through. Make the gunner point up at the rock wall. Climb up it to get on top. At the beginning you see a silver/gray ledge. You will be on top of it if you walk over to it on the ledge.

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On: 2003-02-12  

Silent Cartographer: Dead on the other side
Rating: 50%
When the door locks there is a window in it that you can shoot through and kill the Covenant swordsmen. Go through the level until the FMV sequence in which the swordsmen walks out begins. He will be standing on a dead version of him.

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On: 2003-02-12  

Silent Cartographer: Waiting for you
Rating: 50%
Take the Warthog down to the floor where the door locks. Make sure you have marines in the Warthog. Park it in front of the door and leave them there. Do not go too fast before the door shuts, or your wheel will get stuck in the door. Play the game through until the FMV sequence showing the covenant swordsmen running out begins. He will run right into the warthog and start shooting. The marines will also shoot at him. However, when you go back the marines will still be there,and the swordsmen will occur later as normal.

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On: 2003-02-12  

Silent Cartographer: Warthog vs. Echo 4-19
Rating: 50%
Take the second Warthog on the island and put it were the Echo will crash. Resume playing the level through. When it crashes, look at the Warthog. It should be stuck in the Echo.

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On: 2003-02-12  

Silent Cartographer: Double swordsman
Rating: 50%
Go to the room where it locks. Do not go near the door. Try to throw grenades in the door to kill the swordsman. The door should close. Later when you press the button to open the door, you see the same swordsman you killed.

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On: 2003-02-12  

Truth And Reconciliation: Shoot through door
Rating: 50%
Go to the landing where the two Hunters are after you. Kill all the men there, then go to the bottom. You will notice that the Elite has closed the door, but you can still kill him. This works well when playing with a friend. Jump up and when you see him, fire through the glass. A clip or two may be required. This trick works in any location where the doors are part glass.

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On: 2003-02-12  

Two Betrayals: Get Ghost through crack in broken door
Rating: 50%
In "The Tunnels Below" section, you will open one of the doors which breaks and only leaves a vertical crack to get through. You can get a Ghost through that crack and massacre the Flood in the bridge area. To do this, reverse the Ghost so that its back end is through the crack. Then, get a Banshee, and while hovering directly on top of the Ghost, press X to exit the Banshee. It will force one of the Ghost's wings through the crack. It is now easy to get the rest of it through.

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On: 2003-02-12  

Flying Warthog
Rating: 50%
Get a Warthog with seven Marines on it. Kill the marines and they will drop grenades. Drive the Warthog under the grenades, then throw one or two plasma grenades and watch it fly.

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On: 2003-02-12  

Master Chief flies
Rating: 50%
If you have one or more plasma grenades, try to find a patch of them grouped into one area. Throw your grenade directly below you. When it explodes, it will cause a chain reaction that sets off all the grenades. If done correctly, the Master Chief will fly extremely high in the level.

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On: 2003-02-12  

Double Master Chief
Rating: 50%
In either the Pillar Of Autumn, Assault On The Control Room, or 343 Guilty Spark, immediately before the level ends, stick a plasma grenade to yourself. In the intermission sequence, you will see one Master Chief blowing up and another either jumping into a life boat, walking into the control room, or meeting the Monitor.

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On: 2003-02-12  

No head
Rating: 50%
On the first level when you get out of the tube, press X when prompted to exit the cryo tube. Watch your character get out. The screen will be white and coming into view. After you take control finally, turn and jump in the cryo tube before it closes. When you get in and it closes with you inside, you are stuck. When you cannot move in the tube and look up in a certain manner you will see yourself, but with no head.

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On: 2003-02-12  

Wrong hand
Rating: 50%
Play a cooperative or versus multi-player mode game with two players. Have the first player get a plasma pistol, and have the second player stand in front of the first player. Have player one swing the pistol. Notice that on player one's screen that he is swinging it with his right hand. However, on player two's screen, he is swinging it with his left hand.

Did this work for you?   or 
On: 2003-02-12  
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