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Tom Clancy's Splinter Cell Cheats (XBOX)
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Ratings of 80% to 100%

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Ratings of 50% to 79%

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Ratings of 30% to 49%

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Ratings of 0% to 29%

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Defense Ministry: Hack into computer
Rating: 100%
Use the following trick to hack into a computer without getting detected. Start by rappelling down the building as usual, until you see a guard. Then, take a clear shot at his head. Once this is done, break into the window, grab his grenade, and shoot out all the lights in the room. Then, check the computer. When the guards come running in, fall out the window that you came in through. Hang until they all are gone. When the shocking music stops, get up and check the computer again. Finally, go out the door and turn left. Go through the door that was previously jammed. Run to the bottom and grab the medikit; then go through the door. Quickly turn around to face the door. Throw the grenade to kill the guard pursuing you. Make sure you are far enough away to avoid injury. Hop on the pipe and slide down to the bottom. If you are quick enough, you can see how the guard was killed by your partner.

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On: 2003-02-12  

Presidential Palace: Hidden area
Rating: 100%
After you put in the code to open the gate by the waterfall (2126), make sure that the guard is dead. Go right from the open gate. Go along the stone wall/fencing and gate to the end of the walkway. On the wall, you will see a faint line between darkness and lightness. Go to the other side of this line and walk forward. You will pass through the wall into a small area in between two larger walls. From here, you might be able to do a split jump.

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On: 2003-02-12  

Retrieving Sticky Camera
Rating: 100%
To retrieve a Sticky Camera that is too high to reach, shoot it with the sniper rifle or the handgun. It will fall to the ground.

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On: 2003-02-12  

Faster manual lockpick
Rating: 100%
When using the manual lockpick, instead of rotating it slowly as the game suggests, press the Analog-stick in one of the four diagonal corners, as the "rumble" will always be in one of those directions. This is much quicker.

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On: 2003-02-12  

Better sniper mode accuracy
Rating: 100%
For better accuracy on sniper mode, hold L. Note: This may take a few seconds to start.

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On: 2003-02-12  

Knock out an enemy
Rating: 100%
To knock out an enemy without killing him, equip the sticky camera and shoot it at his head. Aim slightly above the head to compensate for gravity. After he is down, pick up the sticky camera and use it again.

You can throw bottles to knock out guards. You must aim and hit them in the head.


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On: 2003-02-12  

Taking out two guards
Rating: 100%
Shoot a sticky camera near the guard closest to you. When he approaches, use the gas to knock him out. The other guard will approach to investigate. You must either shoot him with a non lethal round if you cannot have casualties, or take him out with a head shot if killing is sanctioned. This has to be done correctly or he will revive the guard that you knocked out.

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On: 2003-02-12  

Hiding bodies
Rating: 100%
After you have disposed of enemies in an area, make sure that you still hide them, even though no one is nearby. Before going to another checkpoint, the alarm may ring, and it will say that a body was found. Try to hide all bodies in hidden areas for best results.

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On: 2003-02-12  

Quickly drop body
Rating: 100%
When moving a body press X to equip your weapon. This will automatically drop the body.

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On: 2003-02-12  

Presidential Palace: Ignored by guards and Nikoladze
Rating: 100%
After the last save checkpoint and before entering the last room, instead of killing the four guards and finishing the game, go back past the courtyard and up the elevator. There should be two guards that do nothing to you, no matter what you do to them. If you continue going back the way that you came, you will enter a hallway where Nikoladze is standing, doing nothing.

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On: 2003-02-12  

Secret places in training level
Rating: 100%
at the start of the training level after you finish looking at the emergancy lights and it tells you to climb onto the ledge DON'T CLIMB THE LEDGE instead run to the right where there will be a high ledge use the wall jump to get up there. go through the door and get the lock pick which is in the shelf. go to the end where there is a garage door DON'T GO THROUGH THE DOOR instead go right and pick the lock of the doorlog into the computer and get the data stick. on the paper it wil have what grim. thinks of you and a door code. run back to the very start of the stage and climb up on the opisite ledge (on your way back the ledge should be on your right) type in the door code and go in. grim. will be in the second room knock her out and see how fired up lambert gets ( the door code should be 5656)

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By: Anonymous   On: 2003-09-26  

Unlock nikita from the metal gear solid
Rating: 100%
hold L thru out the stage(chinese embassy)

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By: charles ibeneme   On: 2003-12-27  

Kola Cell *in the server room dowstairs*
Rating: 100%
When you get in the flooding server room downstairs.
After consulting the computer in the back, the kernel Alxievich will talk on the intercom and send is
guards to kill you.After that the light will go out,put on your night vision goggles ,get in the trap
that you see in the ceiling near the entrance at your right and wait for the 3 guards to come.
Equipped your self with sticky shockers for your SC-20K .Be sure that the guards are all inside and got their feets wet .Aim the floor pressing left trigger to deploy the sticky shocker and the 3 guards will be electrocuted,simple as that.*(if it too dark even with the night vision ,take the thermal goggles)*.


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By: sprkymnd   On: 2005-08-03  

CIA Headquarters: Entering UFO office
Rating: 100%
why does the alarm sound when i try to enter the smoking area this always fails my mission. i dont know what to do? please help me

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By: do_em_raw    On: 2007-07-05  

Defense Ministry: Getting to the South Hall/Wing
Rating: 83%
After interrogating the driver and heading back upstairs, save at the checkpoint and view the intermission sequence of the window in the courtyard opening. Walk out on the balcony and turn left. Jump on the rain gutter on the wall. Move along the gutter towards the open window. If an alarm goes off, you have not properly hidden your dead bodies. Move back through the level and throw all your dead bodies into dark corners.

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On: 2003-02-12  

Defense Ministry: Nikoladze's Office
Rating: 83%
Once you rappel through the glass window and kill the guard, access the computer in the far right corner of the level first. Then, access the main (Nikoladze's) computer closest to the window. Immediately run back to the window and drop out, but stay near to the ledge so that you will grab hold of it and hang out with the window. Guards will enter and search the office. They will not see you if you remain hanging out the window. They will clear the room, then leave. You can now access the computer again (as instructed by HQ). Then, proceed with caution when reaching your extraction point.

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On: 2003-02-12  

CIA Headquarters: No power in the elevator
Rating: 80%
If after entering the weapons room and disabling the turret gun you find that the elevator up to the top floor (Daugherty's office) has no power, you need to go back to the main server room and complete your objective by accessing the main server computer twice. This will create a new objective of breaking into to Daugherty's office and also restore the power to the elevator in the weapons room.

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On: 2003-02-12  

CIA Headquarters: Shortcut
Rating: 80%
After you have came through the fan and reach the first checkpoint, an engineer will walk past. After he has left, run and jump over the fence. Knock him out, then hide him in the dark. Do not run round the corner, as there is a camera at the other end. Carefully sneak past it and you will reach a set of stairs. Go up the stairs, but be cautious as there are two guards up there. Go into the first room on your right. Pick up the items and go through the opposite door to bypass half the level.

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On: 2003-02-12  

Chinese Embassy: Code numbers
Rating: 75%
In part two, after the checkpoint you will come down the trap door to a tunnel with the guard. You must to enter three code numbers following a guard using your thermal goggles. The codes are: "1456", "1834", and "7921".

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On: 2003-02-12  

Defense Ministry: Alternate way to enter building
Rating: 75%
Instead of falling on the balcony and sliding down the pipe when the level first begins, turn to the left. You will find one of those things you can rappel down. You can repel down and into the building.

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On: 2003-02-12  

Defense Ministry: Secret area
Rating: 75%
In the beginning of the Defense Ministry mission, after you have gone through the first room and are in the hallway with the two guards (one patrolling, the other on the left side of the hall facing away from you), crouch and sneak into the shadows on the left side of the wall. Go into the room on the left, behind the stationary guard. Walk straight through the door, then up the wooden planks. There will be a medkit on the wall -- take it. Turn back towards the wooden planks and look up. You should see a metal girder. Get close to the wall on the left and do a double jump to get on that girder. Once standing on it, there should be another girder in front of you. Jump and get on it. Then, turn around and you should see yet another girder. Jump on it. Directly in front of you should be a medkit and a disposable pick on a well lit platform. Jump to it, pick up the items, and turn around again. Run to the girder (you do not have to jump). If done correctly, you should grab onto it. Press Y to release the girder and immediately hold Left Analog-stick Up to grab the next girder down. Then, press Y (then B very quickly if you left the guards in the hall alive).

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On: 2003-02-12  

Defense Ministry: Hang on gutter without alarm
Rating: 66%
After interrogating the driver, you are supposed to go out to the balcony in the courtyard and hang on the gutter. To do this without setting off the alarm, take the two guards that you killed or knocked out in the hallway into the room. Hide them, then turn off the light. You should now be able to make it to the other window without setting off the alarm.

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On: 2003-02-12  

Return To The Chinese Embassy: Sentry guns
Rating: 66%
Once you use the thermal goggles to open the door, you will enter a large open room. Note: Under the normal difficulty setting the keycode is "1436" or "1463". To the right will be a sentry gun. Run straight forward and out of its range, then face the gun. To the left of it will be the computer. Go to it and "Disable IFF" (the circle will be empty), or just disable it. Then, jump up on the shelf you see to your upper right. Pull yourself up, jump on a jar, then climb up where the banister is broken. Go to the sentry gun's computer and make the circle next to "Disable IFF" empty. Duck behind the gun then watch as two guards walk out and get shot. The last sentry gun at the top of the steps on the opposite side of the room is not a problem. Look behind you (when you are behind the sentry gun that just shot the two guards) to find a pipe. Jump up on it and shimmy across. You will see a guard and a colonel. Get back to where you are not visible by the colonel. He will let the guard through the door. When he has his back to you, slowly creep up behind him. Make sure you do not knock him out when you jump off the pipe. Force him to let you through the retinal scanner door and continue on with the missino.

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On: 2003-02-12  

Training: Hidden area
Rating: 66%
Walk over to the ledge on the left during the training mission. Do a double jump to get up onto the ledge, then turn left. Go to the keypad and enter "5656" to enter the second room. Talk to the NPC. When done, you can knock her out and fail training.

Start in the training area. You have to wait until the intermission scenes are over and they "calibrate" your equipment by looking in the four directions. When you can move, run to the right and do a double jump off of the wall on your right to climb onto the ledge. Once you are on the ledge, turn to your right and you will see a door. Open it. Inside you should find a lock pick. Exit the room and go through the obstacle course. at the end. Lambert will tell you to find a way over the gate. Do the usual (a double jump over the wall and to the other side) but do not open the "garage door". Instead, go to the locked door and use your newly acquired lock pick. Inside, you should find a computer. Use it and you will retrieve a Data Stick. On it will be a keypad code for another secret area in the training room. Return to the beginning of the training level where you first started. This time, do a double jump on the other side. Here, you will find the door that requires the keypad code. Once inside, talk to the NPC. Note: if you knock her out after completing all of the conversations, Lambert will fail you.

Walk over to the ledge on the right during the training mission. Do a double jump to get up onto the ledge, then turn left. Go to the door and open it. Inside, you will find a set of lock picks.


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On: 2003-02-12  

Useful objects
Rating: 66%
You can sometimes find glass bottles on the ground. If you find one, there are some things that you can do with it to save ammunition. Throw a bottle at a guard's head, to knock them out. You can also throw them at lights, which can sometimes break them. Throw a bottle (or a can) into an area where a guard is located. This will cause the guard to looking around, which allows you to sneak into places without being seen. To throw a bottle or a can, pick one up and press X. Once you do that, aim with the dots and press R to throw it. You can throw farther and harder by holding L while doing all of this.

You can use objects such as a pop can or beer bottle to distract guards, lure them, or knock them out. Simply go over to it and press A to pick it up. To throw it, hold X to get an aimer (hold L if you want a stronger, longer shot), then press R to shoot. To hit someone with it, walk up or sneak up to them (either from the front or rear) and press R to smash it at them. To lure a guard, just throw it somewhere and they should come looking for whoever threw it.


Did this work for you?   or 
On: 2003-02-12  
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