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Perfect Dark Zero Cheats (360)
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Ratings of 80% to 100%

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Ratings of 50% to 79%

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Ratings of 30% to 49%

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None
Rating: 100%
i want a cookie.

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On: 2007-01-21  

Mission 7: X-ray goggles and Hawk
Rating: 80%
At the beginning before or after you kill the two brothers, there are four lockers on the right wall of the side of the bridge that you start at. If you are looking directly across the bridge and turn 90 degrees, there should be four lockers on the wall. In one of them is a pair of X-ray goggles. Note: If you look around in the wooden crates on the side that you started on, there should be a new weapon called the Hawk. It is a disk that you can throw and slice people with.
c ywty godxdc taspgp


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By: Anonymous    On: 2005-12-15  

Weapon locations
Rating: 75%
The following is a list by level of all the weapons and where to find them. Note: The first and last level do not count for getting weapons. To get a weapon to keep for later use, keep it in your inventory at the end of the level. This is also useful with the "Easy Weapons" hint. These are all done under Agent mode.

Datacore: Demolition
P9P (Pistol): You start with this gun.


Nightclub: Stakeout
Falcon (Pistol): Found from almost any guards, such as the first two.


UGL Liberator (SMG): Found from the guard on the third floor. He should have two of them.


DEF-12 Shotgun (Close Combat): Find from the enforcer in the beginning (After you scan him of course!)


Frag Grenade: Hidden behind a vent in the basement. The stairs leading down are located in the back right corner of the nightclub from the front door. Once you have gone down the stairs there should be two vent coverings. Break them and get the grenade.


Subway: Retrieval
DW-P5 (SMG): Found in the only open storage crate after you have gone through the parking garage.


CMP-150 (SMG): Found from some guards.


Rooftops: Escape
M60 (Heavy): Found once you get to the fire doors. Go past the fire doors and lock pick the door. It should be standing atop an artillery box next to the guard.


Jackal (Heavy): Found from the sniper if you did not shoot it off the building. The easiest way is to put away any weapon you have (Up) and use disarm (RB).


Mansion: Infiltration
Magsec 4 (Pistol): Found from all guards at the beginning of the level.


Viblade (Close Combat): Found once you get in the mansion. It is standing on a pedestal in the middle of the laser maze.


Laboratory: Rescue
Magnum (Pistol): Found from the yellow suited guards that come once the alarm is triggered.


KSI-74 (Assault): Found from almost all blue guards.


River: Extraction
Rocket Launcher (Heavy): Difficult to get and should only be done on co-op. Once you get outside, open the gate and clear the guards. Now on the hovercraft that you take, once on the gunner press Y to switch for another heavy weapon (M60 and Plasma Rifle only).


Trinity: Infiltration
Combat Shield (Close Combat): Found from one of the guards after you picked up Dr. Carrol. There are two guards once you find the round walkway the leads to the lower level.


Hawk Boomerang (Thrown): Found in one of the boxes in the beginning of the level. This is easier to get after you have picked up the X-Ray goggles in the weapon cases to the left once you start.


Trinity: Escape
Psychosis Gun (Pistol): Found from most scientists throughout the level.


Jungle: Storm
RCP-90 (SMG): You can find this either from the assaulting guards or atop of boxes by the left wall. Try using this on that level every time you play. Secondary (RB) makes an outline of red around your enemy, at the lost of some accuracy.


Temple: Surveillance
Plasma Rifle (Heavy): Found at very end of level from any of the phantoms.


Laptop Gun (Assault): Found from one of the two guards after you have gone down two levels. If one of the guards plants one, reprogram and pickup. It should say reprogram once you get close to it.


Frag Grenade (Thrown): Found from some of the guards. This may be difficult to find.


Multimine (Thrown): Found from the guard that is either on the water bridge, or around the corner after it.


Outpost: Rescue
FAC-16 (Assault): Found in one of the weapon cases after you rescue Jonathan.


Flash Bang (Thrown): Found from one of the guards in the room before you go through the double keypadded door.


Bridge: Assault
Shockwave (Heavy): Found from the fallen Carrington sniper once you go to aide Jonathan's team.


Super Dragon (Assault): You may have found this gun before. Found at this level from some of the guards on the bridge.


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By: Anonymous    On: 2005-12-15  

Roll
Rating: 75%
press rb {right bumper}

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On: 2006-11-06  

HELLO
Rating: 75%
Say Hello

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On: 2006-12-22  

Mission 13: Defeating the final Boss
Rating: 66%
In the Mansion Infiltration mission, there will be a room you must go through that is full of guard wires. In the middle of the room is a sword. If you take the sword and keep it for the rest of the mission, you will be able to bring it to any of the other missions. On the last mission, bring it with you. Use the left bumper to dodge his attack and let him fall over. Before he gets up rapidly press R. This will only require one or two times. Take your time in shooting him. Concentrate on dodging while he is shooting energy balls or throwing pillars at you. Bring a weapon with a silencer so that you can shoot him while he is trying to heal himself with people so he will drop them. Silenced weapons have the best aim -- you will only need to shoot once.

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By: Anonymous    On: 2005-12-15  

Sling poo!
Rating: 66%
just do it

Did this work for you?   or 
On: 2006-09-02  

How to use the fac 16
Rating: 66%
First of all get the fac 16 and shoot ur enemy with at least 15 rounds or more then shoot the grenade towords the enemys feet this way u wont miss. And u can shoot the grenade if ur enemy is close to the wall just hit the wall next to him and the grenade still has a deadly force.

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On: 2006-09-13  

Xbox Live gamer points
Rating: 63%
Complete the following achievements to unlock 20 Xbox Live Gamerscore points (1,000 total possible points).

Complete a Co-Op mission under the Dark Agent difficulty setting.
Complete a Solo mission under the Dark Agent difficulty setting.
Get 10 kills using explosives in any multi-player mode.
Capture 10 flags in Capture The Flag mode.
Get 10 headshot kills in any multi-player mode.
Get 10 kills in Killcount mode.
Get 10 kills in Team Killcount mode.
Get 10 Melee kills in any multi-player mode.
Survive 10 minutes in Onlsaught mode.
Infect 10 players in Infection mode.
Survive 10 rounds of Eradication mode.
Get 10 sniper kills in any multi-player mode.
Score 10 points in Territory Gain mode.
Destroy 10K CR of property in Sabotage mode.
Get 100 kills using explosives in any multi-player mode.
Capture 100 flags in Capture The Flag mode.
Get 100 headshot kills in any multi-player mode.
Get 100 kills in Killcount mode.
Get 100 kills in Team Killcount mode.
Get 100 melee kills in any multi-player mode.
Survive for 100 minutes in Onslaught mode.
Infect 100 players in Infection mode.
Survive 100 rounds of Eradication mode.
Get 100 sniper kills in any multi-player mode.
Score 100 points in Territorial Gains mode.
Destroy 100K CR of property in Sabotage mode.
Get 1,000 explosive kills in any multi-player mode.
Get 1,000 headshot kills in any multi-player mode.
Get 1,000 kills in Killcount mode.
Get 1,000 kills in Team Killcount mode.
Get 1,000 melee kills in any multi-player mode.
Infect 1,000 players in Infection mode.
Survive 1,000 rounds of Eradication mode.
Get 1,000 sniper kills in any multi-player mode.
Complete five Co-Op missions under the Dark Agent difficulty setting.
Complete five Solo missions under the Dark Agent difficulty setting.
Complete Co-Op under the Agent difficulty setting.
Complete Co-Op on Secret Agent difficulty setting.
Complete Single Player on Agent difficulty setting.
Complete Single Player under the Dark Agent difficulty setting.
Complete Single Player on Perfect Agent Difficulty.
Complete Single Player on Secret Agent Difficulty.
Complete Co-Op under the Dark Agent difficulty setting.
Complete Co-Op on Perfect Agent Difficulty.
Play 10 Dark-Ops games.
Play 10 Deathmatch games.
Play 100 Dark-Ops games.
Play 100 Deathmatch games.
Play 1,000 Dark-Ops games.
Play 1,000 Deathmatch games.


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By: Anonymous    On: 2005-12-15  

Mission 13: The easiest way to defeat the final Boss
Rating: 62%
The easiest way (even on Dark Agent) to defeat the final Boss is to take the Plasma Rifle and the Magnum (not really needed). Shoot the whole time with the Plasma Rifle and if he jumps at your platform take out your fist (?!) and run into him and then roll away. He will miss you and crash down. Hmmm.... now you have to take your Plasma Rifle! I did that 2 times at Perfect Agent and he was down.

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On: 2006-01-17  

Dark Agent mode
Rating: 60%
Successfully complete the game in Perfect Agent mode.

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By: Anonymous    On: 2005-12-15  

Fun with mines
Rating: 60%
You may stick mines onto enemies or any other object, thus blowing it up. To do this, walk up to the object or enemy by pressing R (primary fire).

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By: Anonymous    On: 2005-12-15  

Mission 7: Secret passage
Rating: 50%
Before the mission, select the demolition kit from the weapons menu. During the mission, after you kill the two brothers go across the bridge towards the rocket. When you get to the rocket, take a left and go down that road. When you get to the end of the road, there should be two doors (one on the left and another on the right). If you try to open them, they will say "secured." If you go on to a ramp that is on the right side of the left door, there will be a crack in the wall. Use the demolition kit to blow up the crack to get into the door.

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By: Anonymous    On: 2005-12-15  

Mission 10: X-ray goggles
Rating: 50%
Get to the second level of the stage. When you enter the corridor that has the two traps, instead of continuing past the traps, turn around and enter the door behind you. Inside there should be two guards. On a crate near one of the guards should be the X-ray goggles.

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By: Anonymous    On: 2005-12-15  

Mission 13: Defeating the final Boss
Rating: 50%
When the final Boss jumps to the platform you are standing on, he will lunge at you with his sword. Immediately before he swings it, dive out of the way. If done successfully, he will trip and fall. Quickly, before he gets up, grab his sword from the ground next to him and start attacking him with it. Note: The sword can be used to hit three consecutive times by quickly pressing R(3). If he manages to get away, he will summon his sword back to him. After this happens, simply wait for him to jump back onto your platform and repeat the process.
emurater.


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By: Anonymous    On: 2005-12-15  

Hidden rat locations
Rating: 50%
Note: All rats are usually in shadows or in spots where it would be tortured.

Datacore: Demolition: Immediately after you finish blowing up the CPU with your Cam-Spy you will go down a hallway, and go to the left where you will enter the room with the scientist. You must free him from the Spider Bots so that he can open the door. As soon as you enter the room, go to the back wall, up against the railing. Follow the railing toward the scientist. You should see a part of the floor made of see through glass. There are two places in the room with the glass floor; make sure your looking into the one nearest to the door. Look down and through the glass. You should see the rat on the right side. Note: Its easy to find because it has bubbles coming off of it.


Nightclub: Stakeout: Once you kill the first two guards, go to the main staircase. The rat is just lying at the bottom of the fountain. You can also shoot him.


Subway: Retrieval: Unknown


Rooftops: Escape: Once you get to the ammo bow with a DW-P5 inside of it opened, the rat is directly behind it in the shadows.


Mansion: Infiltration: The rat is found at the left snow mound at end of level near the pond and arena entrance. Its head is buried in the snow.


Laboratory: Rescue: The rat is on a testing machine directly next to the silver keycard.


River: Extraction: Unknown


Trinity: Infiltration: A sniper rifle is recommended. After you defeat the brothers, turn around and go to the left staircase. Once you are down there, zoom into the water and look for a submarine. Once you find it, look on the top, near the entrance hatch. Look to the left and the rat should be there. A second rat is on the launch pad. It is smoking.


Trinity: Escape: Unknown.

Jungle: Storm: Unknown.

Temple: Surveillance: The rat is impaled into one of the spikes in the first trap.


Outpost: Rescue: Unknown.

Arena: Showdown: Unknown.


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By: Anonymous    On: 2005-12-15  

Poop
Rating: 50%
its like cheese u can eat outside

Did this work for you?   or 
On: 2007-03-03  

SHOOT
Rating: 43%
JUST SHOOT

Did this work for you?   or 
On: 2006-02-10  

Mission 13: Dodging the final Boss' moves
Rating: 40%
When the final Boss shoots plasma balls at you, simply move out of the way. When he teleports onto your platform and starts running at you with the sword, just dive roll out of the way immediately before he swings the sword. This will save you from receiving a lot of damage.
emurater.


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By: Anonymous    On: 2005-12-15  

HELLO
Rating: 38%
jm kkjghtjhmllkjhghnbvftyhh

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On: 2006-02-27  

Meow
Rating: 33%
meow haahahahahahahahahahahaha hahahaahaha

Did this work for you?   or 
On: 2006-07-12  

Unlock agent diffeculty mode
Rating: 33%
start a new game

Did this work for you?   or 
On: 2006-08-16  

Easy weapons
Rating: 28%
Once one player has gotten a weapon that another desires, go to Club:Stakeout on Agent. Drop that player's weapon to a second player. Have any one of those players continue through the level normally. If done correctly, the new player could have the weapons in less than three minutes. The faster way through the level is to run in the club after the first objective is complete unarmed, and rush to the very top to Jack Dark.

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By: Anonymous    On: 2005-12-15  

Desert: See through wall
Rating: 27%
At the Desert multi-player map, there is an area where you can take cover and see through the wall. In order to do this, you must have Bases 2 and 4 open. Go into the cave temple base. Once you go through the hall, go up the sand hill, and not the stairs. Go in the little courtyard from either entrance then turn left. There should be a bowl near the wall. Stand as close to the wall and as far in as you can into the wedge created. While standing, go into cover. If done correctly, you should be able to see through the wall. This is most effective during the Infection game type with the Plasma Rifle. Hide there and whenever you see a skeleton, use the secondary function (invisibility). They will usually walk out because it is very difficult to see you.

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By: Anonymous    On: 2005-12-15  
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